what’s
@stake?
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@Stake is a digital multiplayer roleplaying game that fosters creativity and empathy in small group deliberation
From infrastructure needs to inter-agency collaboration and PR campaigns, @Stake can be used to explore a variety of issues in your communities. In the past, it’s been used for:
- Participatory Budgeting Priorities
- Comprehensive Urban Planning Issues
- Countering Youth Unemployment
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Empathy Building
Whether you’re playing the role of a recent immigrant, a staff member in the Mayor’s office, or a small business owner, gain a deeper understanding of diverse community needs by considering different perspectives.
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Creative Brainstorming
In fast-paced and timed rounds, players think quickly on their feet to experiment to brainstorm the most creative ideas and collaborations from the perspectives of their assigned characters.
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Practicing Deliberation
During lightning rounds, players analyze each other's ideas and balance different agendas to reach a winning solution.
3 Rounds + Many Creative Ideas + One Winner
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Learn More
@Stake began as a card game in 2014 to facilitate conversations about youth unemployment in Bhutan with the UNDP. Since then, it has been used in a number of workshops and conferences for organizations like the UN, non-profits at Harvard University, The Frontiers of Democracy, and the Centering Healthcare Institute. After increased demand for the game and a research study with the Participatory Budgeting Project, the Engagement Lab received a Knight Foundation prototype grant in 2015 to make a mobile version. The mobile game synthesizes and streamlines the “teaching and training” process card game to make it immediately playable. If you are interested in the card game, you should definitely give it a go. If you are a fan of tabletops, you’ll have fun with this one too. Even if you are into AAA PC games or mobile gaming, or slots and aviator, we are sure you’ll enjoy the experience. @Stake takes a lot of things we love about gaming and gives those a new form that has even more enjoyable aspects to it.
Design and Development Team
Principal Investigator Eric Gordon
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